MSG Sphere at the Venetian: Visual Development

 MSG Sphere: Visual Development

 

 

Live Reactivity & Artist Toolkits

 

Since much of the inner Sphere technology was made to utilize Unreal Engine, our team researched potential ways for artists to efficiently create mind-bending visuals for the largest LED screen in the world. We approached this as a technical toolkit, creating visuals that took in both live music feeds and translated it into audio-reactive systems (on the left), as well as live camera visuals that were run through TouchDesigner and displayed in real-time on the big screen (on the right).

 
 

 

Utilizing Unreal and Adobe Substance

 

Utilizing Adobe Substance assets in Unreal scenes, we developed a system to quickly swap out textures on the Exosphere with realistic and easily customizable results; this could range from intricate architectural patterns to real-life objects like food and chocolate. Most notably, this resulted in some of the first content being displayed on the Exosphere, including all visuals of Mars, Earth, and the Moon.

 
 

 

Next-Gen Tech

 

The MSG Sphere in Las Vegas was a one-of-a-kind piece of technology, utilizing tech that had never been seen before by anyone on Earth. Rightly so, this involved various fields of research jointly combined with creativity and innovation, as we had to consider problems such as how to create depth on a flat curved screen, how to calibrate on-screen objects from anywhere in the venue, and how to integrate an overwhelmingly large LED screen and sound system with conventional show techniques.